A teen thriller with mostly proper proportions of coolness
and ridiculousness, Nerve has timely
techie tension. It’s about an underground app that’s a secret viral game
allowing paying watchers to vote on dares for live-streamed players to do for
quick cash payouts. That’s scary enough as, given the Internet’s capacity for
mob mentality cruelty and weaponized peer pressure, it’s not hard to imagine
all the ways this game can go very wrong very fast. And you only have to look
as far as this summer’s smart phone sensation Pokémon Go to see how the right reward structure can send hundreds
or thousands of gamers out into public places for their own digital glory. The
game in the movie, also called Nerve, is like a combination Periscope and cam
site, filled with amateurs doing things for anonymous crowds who drool and
banter in the comments section and happily fork over money for the privilege of
voyeurism. The stunts grow increasingly dangerous, and our protagonist is progressively
more vulnerable to the game’s clutches. The movie gets broader and flimsier as
it goes along, but remains unnervingly plugged into ambivalent paranoia about
our current technological moment.
Emma Roberts stars as Vee, a high school senior meekly
pining over a football player and feeling down about her inability to afford
moving across country for college. (It’d also mean leaving her single mother (Juliette
Lewis) behind, and she feels responsible for keeping her happy.) When her wild
best friend (Emily Meade), an avid Nerve player who just scored a payment by
mooning a pep rally, embarrasses Vee for her timidity and indecisiveness,
that’s the last straw. She decides to prove her bravery by signing up to play.
In a scary moment, there’s a quick-cut montage of the app building her player
profile by hoovering up data across other services: her Facebook likes, Amazon
receipts, bank account information, and more. That’s not just part of the
movie’s logic, getting her inextricably held hostage in this terrifying
situation of escalating dares, but something we do every day when clicking “Agree”
without reading the fine print. Who knows how much companies know? The movie is
both smart and obvious about tech, like when her other best friend (Miles
Heizer) answers a question about his coding knowledge with the tossed-off
admission, “I spend a lot of time on the Dark Web.”
Directors Henry Joost and Ariel Schulman, of Catfish and Paranormal Activity 3 (the best of that series), create a
convincing world of connectivity, threading Unfriended-style
screen-eye-view shots with a mood of neon glow and pulsating pop score, t then throwing
superimposed comments, texts, and screen names onto frames. There’s cool
clutter to its vision of modern communication. Vee heads out into the New York
City night, where Nerve’s dares lead her to team up with Ian (Dave Franco),
another player. He’s a motorcycle-riding, leather-jacket-wearing, sensitive
smart guy, the better to somewhat neutralize the threat of zipping off with a
stranger. (Besides, a low angle on them astride his blue-glow bike under
aquamarine fluorescent lights is just about as cool as movies get.) This isn’t
about real life stranger danger; it’s about the Internet’s dopamine hits of
fleeting fame-iness overriding good judgment and common sense. Who doesn’t want
likes, hearts, page views, hits, faves, views, and retweets? Vee and Ian
shoplift, drive recklessly, hang from deadly heights, and more, all in the name
of the attention, and the cash. The whole thing’s shady, but who cares? It’s
fun for her, a live-on-the-edge coming-of-age, right up until it isn’t.
Eventually our leads discover the anonymous deviants behind
Nerve’s coding have a stranglehold on players’ personal information. They could
drain bank accounts. They could ruin reputations. The only way out is to win.
The back half of the movie grows increasingly paranoid. American Horror Story writer Jeanne Ryan, adapting the book by Jessica
Sharzer, generates tension like a YA version of The Game, albeit with a different twist. Everyone they meet – and
everyone on the street, or in the background, or mingling in a crowd – might be
a watcher or a player. The one-crazy-night After
Hours set up grows creepier and more threatening, mining the disjunction
between online speech and real world action as totally unaccountable watchers
coax risky, even illegal, behavior out of players who can’t help themselves. (Most
intense is Colson Baker as a player eagerly taking dares that lead him to, say,
lie flat on the subway tracks.) In the end, Nerve’s
conclusions are a bit easier and sillier than what the premise could’ve found,
with a climax not nearly as tight as the opening acts, but the movie is filled with energetic and empathetic performers carried along
by the filmmaker’s total commitment to a slick, scary, groove. This is a nervy,
well-timed, cool pop thriller confection.
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