In other years I’d call Don’t
Breathe the most efficient thriller in recent memory. But coming on the
heels of The Shallows, and Green Room, and 10 Cloverfield Lane it’s just another in a string of suspenseful
genre outings that whittle their compelling concepts down to the bare minimum. Like
those other films, Don’t Breathe
spends almost no time at all on its setup, putting the plot in motion quickly,
trapping its instantly-characterized protagonists in the cold, merciless
clutches of its tension. We meet three thieves breaking and entering to makes
ends meet and save up to move out of state, their sad Detroit neighborhoods
their reality while the idea of sunnier California coastline is their dream.
They learn about a house in an abandoned part of town where a blind man sits on
a pile of cash. It’s irresistible, but when they go to take it, the robbery
goes very wrong very fast. It’s a one-thing-after-another movie locked in a
one-location nightmare, the walls closing in on our leads as the story springs
its twisted surprises.
Writer-director Fede Alvarez, whose 2013 semi-remake Evil Dead was a skilled crescendo of
intensity and gore, conducts the proceedings as an exercise in craftsmanship.
The leads are sneaking into the house of a man who can’t see, and a great deal
of the tension in the early going comes from their silence. Every creaky
floorboard or muffled gasp is worth a wince as the filmmakers hold the sound
design in creepy near-silence, goosed with stings of music and effective jump
scares. (The sensation should be familiar to anyone who remembers the board
game Don’t Wake Daddy.) But then
their target wakes up, adding the eerie sensation of his presence. They can
stand in front of him unseen, dodging out of the way as he barrels down a
hallway. Or he aims a gun while they try desperately not to give away their
positions before—BANG! — a ringing cell phone on the other side of the room is
met with a sudden shot. It’s good stuff, Alvarez confidently and capably moving
a smooth camera across the well-defined interior spaces with a sneaky sense of
heavy quiet. It’s as if even one wrong camera move would alert the man to the
others’ presence.
A mirror image of the 1967
blind-Audrey-Hepburn-menaced-by-burglars movie Wait Until Dark, Don’t
Breathe somehow keeps the rooting interest in the people doing the
menacing. The cast – a sad young woman (Jane Levy, so brilliantly multifaceted
in Alvarez’s Evil Dead), her gruff
boyfriend (Daniel Zovatto, It Follows),
and an almost-innocent inside boy (Dylan Minnette, Goosebumps) – are all veterans of recent scary movies able to play
a believable sense of mounting frustration and fear. The burglars are doing a
bad thing, but it’s not hard to sympathize with their plight. Their target
(Stephen Lang, intense as usual) is a blind man, a veteran, and, we learn, a
grieving father. It’s hard not to feel some twinge of guilt over the movie’s
setup. But he’s also living in a scarily locked-down house, with padlocks and
bolts, bars on windows, hidden firearms, and a wall of saws, bolt cutters, and
power tools. What’s he up to? And why, once he wakes up and hears the intruders
in his house, does he lock them in and prepare to take them out violently
instead of calling the cops? What is he trying to hide?
So it turns into a claustrophobic little chess match, with
filmmaking that’s gripping and accomplished, if entirely disposable and less
interesting the more surprises it unveils. The movie is too fast and lean to
really grapple with its character’s personalities, instead choosing a narrow
focus on their behaviors. Best is Levy, a great horror heroine on a moral
sliding scale that allows her to do bad for the right reasons, while Lang
brings more than what’s on the page to a man who may be a target but becomes
more of a monster the more we see him do. As is so often the case the movie is
better and more compelling when it’s all mysteries, suspense, and
how-do-they-get-out-of-this-one? and less interesting the more literal its stakes
and clear its motivations. Alvarez saves some sick shocks for the end – not so
much the prodigious blood and gore kind, instead relying on truly messed up
mental gymnastics of its villain’s plot – but the real fun is how sharply
choreographed the simple premise is in its ruthless execution.