There are some theoretically cool death-defying stunts going
on in Hardcore Henry, an exhaustingly
extreme action movie. It’s too bad the production is too committed to its
gimmick to take advantage of them. The whole thing is shot in first-person, a
gauntlet of gnarly chaos from the unblinking perspective of a silent stuntman
protagonist, an uncommunicative amnesiac cyborg soldier. There’s a good reason
why, in over a century of cinema, there has very rarely been a feature shot
entirely in this style. (This parenthetical is the obligatory reference to
Robert Montgomery’s 1947 noir Lady in the
Lake, the closest this novelty ever came to working.) Spending the entire time watching bobbling frames with the occasional limb swinging through just doesn’t work,
especially when thrown into an ugly, nasty movie of smeary GoPro parkour and
vacant characterizations conspiring to create a propulsive narrative of dehumanizing
brutality. It’s quickly tiresome, a numbing cacophony of visual noise.
It’s halfway between a virtual reality theme park experience
and a first-person shooter, with none of the immersion of the former or the
interactivity of the latter. The movie wakes up with its protagonist, some
unknown fit guy who has been Robocop-ed before the story began. He doesn’t know
who he is or why he’s in this bionic state. All he knows is that his wife (Haley
Bennett) is the scientist who saved his life. There’s not much downtime before
she’s kidnapped, a snarling Russian villain with telekinetic powers (Danila
Kozlovsky) taking her away. Seeing this Princess Peach snatched away by a mean
Bowser gives our hero all the motivation he needs to rampage through waves of
anonymous henchmen who pop up in a variety of locations: a highway, a subway
station, a high rise, a brothel, a forest, a field, a decrepit hotel, and a
skyscraper. For a guide he has an endlessly regenerated helper (played in all
its guises – a cabbie, a biker, a coked-up nut, and more – by Sharlto Copley)
who helpfully remotely updates his smart phone with the latest maps and missions.
It’s gamified action taken to its illogical conclusion.
The brutally simple movie becomes essentially a 90-minute
stunt show and shooting gallery. It’s repetitive and nasty, rounds of
ammunition and grotesque splatter separated only by grindingly bland exposition,
flashes of oddball gallows humor, and a few truly nifty chase sequences. Seeing
the camera protagonist take off running up the side of a building or across a
park is good for some fleeting thrills. More often, though, we’re stuck in the point-of-view
of a merciless killer mowing down his prey indiscriminately and with
upsettingly gory excess. This is a movie that’s pornographically violent. I
don’t mean that as knock against the adverb, but as a description of the film’s
explicit imagery. It’s preoccupied with the penetration of bullets and knives
into the flesh and viscera of its combatants, eager to watch the plunge of a
projectile in the torso of a living, breathing being. To see the film is to be
trapped in the viewpoint of a faceless mindless rage-driven killer, stripped of
all humanity and characterization as he obliterates random foes, being asked to
imagine oneself in his place. It’s queasy-making.
Comprehensively amoral, right down to its gross misogyny – a
lengthy sequence finds prostitutes helpless in crossfire, and later a few key
twists reveal a woman as the puppeteer of all the man’s pain – and total
disregard for human life, it’s a movie catering to its target crowd’s worst
impulses. Writer-director Ilya Naishuller, in his feature debut, has clearly
marshaled talented, athletic cast and crew to carry out the action, figuring out some
complicated staging and pulling it off with precision and skill. And he’s made
a far more cinematically palatable vision than you’d expect to see from footage
captured on the forehead of a stuntperson. The camerawork is sometimes clever,
but the effect isn’t when tied to faulty story and structure. And there’s an
overwhelming sense of futility when the stunts are only worth appreciating if
you can fill in the surroundings – imagining the car flip you only half see
beneath the leaping camera – and ignore the bloody muck of the mean, empty
content around them.
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