The third time attempting to make Marvel’s long-running
comic Fantastic Four a movie
franchise is not the charm. It almost works, starting as a straightforward
attempt to situate fantastical developments within something like a real world.
But by the end, it becomes merely a halfhearted and mediocre version of every
CGI comic book slugfest we’ve ever seen. For most of its runtime, it’s a
relatively low-key sci-fi drama about ambitious scientists whose work leads
them straight into a body horror scenario. Its broad strokes are every
superhero origin story. We meet some characters, watch them fall into a tragic
moment that births their strange powers, and then let the effects of those
powers lead them to do good. At least it starts from a place of awe about
scientific discovery and nods towards serious contemplation about what it’d be like
to suddenly wake up a freak. The follow through is what’s missing.
Opening moments play like slick speculative thriller, like
Stan Lee and Jack Kirby rewritten by Michael Crichton. We meet a science
prodigy, Reed Richards (played all grown up by Miles Teller). He’s out to make
a teleportation device, recruiting a classmate, Ben Grimm (eventually Jamie
Bell), to be an assistant, since the boy has access to a junkyard. Years pass.
A government scientist (Reg E. Cathey) recruits Richards to assist on a
top-secret teleportation project. The budding genius joins new peers Susan
Storm (Kate Mara), Johnny Storm (Michael B. Jordan), and Victor von Doom (Toby Kebbell)
in making his hypothesis a reality. This is what leads to the multidimensional
gobbledygook and eventual mutation, turning Richards into a stretchy-limbed
man, the Storms into an Invisible Woman and Human Torch, and Grimm ends up a
lumbering, naked (although neutered) rock pile Thing. Doom disappears into
green goo, but with a name like that, you’d know what he becomes even if there
weren’t fifty years of comics pointing the way.
Setup is handled briskly with cinematographer Matthew
Jensen’s nice industrial blue-and-gray palate and a pace set to ominous dread.
The percolating score by Marco Beltrami and Philip Glass helps keep things on
the edge of unsettling. Director and co-writer Josh Trank’s debut feature was Chronicle, the found-footage horror riff
on superpower development. There he tapped into a feeling of teen angst and
bullied vengeance, bending a metaphor around familiar tropes in some surprising
ways. You can see in Fantastic Four a
movement in that direction simply by how dourly and seriously he treats the
concept despite how dutifully it hits origin story beats. He finds naturalism
amongst the cast as the actors play real emotions instead of comic book
posturing. Cathey has a gravely paternal countenance. Teller gives Richards a
shy overconfidence, while Mara and Jordan share a relaxed sibling dynamic.
Kebbell and Bell have intriguing inferiority and jealousies that dovetail.
There’s enough there to wish there was more.
A better movie would flesh out these relationships, and turn
their powers into more successful monster-movie metaphors. The central
contraption sends off The Fly vibes. Yet
by the time their powers are bestowed, the film’s decline has irreparably
begun. There are initial creepy moments, as Teller sits with his limbs
stretched unnaturally across a wide room, Jordan burns, Mara shimmers in and
out of sight, and a boulder blinks with Bell’s eyes. But the movie is already
poised to become something ordinary, turning characters’ sci-fi trauma into
grist for the blockbuster mill. It’s obvious every moment of the narrative is
dragging towards beats that must be hit. It’s not a matter of character or
design, but rather corporate planning. The suits simply must have a recognizable
superhero team before the end of the second act, no time to stop and linger in
the material’s potential for character or ambiguity.
This Fantastic Four
succumbs to achingly dull cliché so suddenly and incongruously, turning off the
path of slow-burn characterization into stereotype in the blink of an eye. Character
dynamics are no longer explored. Relationships are never satisfyingly resolved.
Conflicts introduced between them are never teased out, instead foreshortened
or forgotten. Themes of determination in the face of opposition and sacrifice
in the name of science are thinned out and ultimately taken to dead ends.
Everything initially intriguing about the movie is thrown out for the sake of
yet another expensive movie ending with a bright blue beam of light zapping
into the sky threatening to end the world. It goes from an admirable – and
refreshingly different! – small-scale human-level superpower story to a big
bland apocalypse. It’s almost as if it almost wasn’t a usual superhero movie
and someone slapped together a new ending on the fly. Maybe that’s what
actually happened.
I’m sure the inevitable behind-the-scenes tell-alls will be
worth reading. Even if rumors of creative differences and a troubled production
hadn’t leaked out over the course of its making, it’d be easy to tell the final
product feels worked over, compromised. It starts as a slightly atypical look
at overfamiliar material and ends abruptly as an underwhelming repetition of typical
tropes. Without inside knowledge it’s hard to stand back and point out what to
pin on Trank, and what to spot as contributions of co-writers Simon Kinberg and
Jeremy Slater, not to mention any number of producers and creative consultants.
No matter how it got there, what’s on the screen – obvious reshoots and all – lost
my interest steadily as it became clear every avenue for drama, tension, and
creativity was closed off to better streamline potential complexity into one quick, limp marketable action sequence. I don’t know if some hypothetical version of
this movie would be better, but if it was doomed to fail, at least it could’ve
failed interestingly.
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