Need for Speed is
never better than when it spends time hurtling along in and around cars going
top speeds down city streets, country roads, highways, and byways, racing and
chasing in reckless and exciting ways. Luckily, those sequences feel like they take
up just about the entire movie. It’s a fairly preposterous plot full of
posturing archetypes, the kind who can’t handle much of an emotive burden and
are never as funny as the movie thinks they are. They’re there only to help
create enough of a story to string along scene after scene of cars zooming,
providing just enough downtime and modulations of noise to prevent the whole
movie from becoming a monotonous squeal of tires. When those cars peal out down
the road, with burning rubber and roaring engines, it’s a visceral kick. With a
movie like Need for Speed, based on a
series of racing video games and advertised as a nonstop chase, what more do
you need to see? It’s important not to cheat yourself out of simple movie
pleasures such as these.
Director and co-editor Scott Waugh worked for many years as
a stunt coordinator and stuntman on all manner of big exciting action
sequences in films for the likes of John McTiernan, Michael Bay, and Doug
Liman. He knows his way around a car chase, shooting them at top speeds with
crisp, smeary digital photography that catches a motion blur off the gleaming
paint as the sound design works with a bass kick of gears shifting and tires
sliding. The star of the movie is a modified Ford Mustang. Waugh is always sure
to let the camera linger on car logos, giving each new vehicle entrances that
are usually reserved for starlets and special guest stars. The Mustang is
tricked out to go fast; its top speed is somewhere just north of 230 miles per hour. A
financially struggling mechanic (Aaron Paul) does the job for a snobby and
insecure professional racecar driver (Dominic Cooper). They may be the humans
that make the cars move, but their interpersonal struggles are sublimated at
every turn into the action of the vehicles through the aggression of their
driving.
And Paul certainly has reasons to be angry with Cooper, who
cheats him out of millions of dollars, causes a drag racing accident that
kills a close friend, and then flees the scene leaving him to take the blame.
After a couple years in prison on manslaughter charges, Paul is ready for some
macho car culture vengeance. He wants to reclaim his good name and expose
Cooper as the smug villain he is. Paul is so good at playing the good-hearted
criminal in over his head and paying for it through palpable emotional pain. He
did it for five seasons on Breaking Bad,
after all. Need for Speed calls on
him to play a similar emotional range, but lighter, pulpier. He’s surrounded by
a gang of smiling gearheads (Rami Malek, Scott Mescudi, Ramon Rodriguez) eager
to help him, and a pretty car-loving girl (Imogen Poots) willing to ride
shotgun. The plan is to zoom from New York to California in 45 hours, getting
the attention of a webcasting drag race tycoon (Michael Keaton) along the way
so he’ll give them an invitation to his infamous race and meet the enemy behind
the wheel once more.
Does that make a whole lot of sense? I’m not so sure. But the
screenplay by George and John Gatins uses it as an excuse to send the Mustang
flying down the highway at over 100 miles an hour most of the way. Every few states,
there’s a new obstacle. They appear with all the regularity of video game
villains. In Detroit, there are cops who pursue them. In Nebraska, a state
trooper spots them. In Utah, there are greedy bounty hunters. In California,
there are other racers, still more cops, and, of course, Dominic Cooper, who
would be twirling his mustache if only he had one. Most of the action takes
place in broad daylight, the better to appreciate the impressive stunt work on
display. The camera sits on the side of the road, hangs off of cars,
flings forward into crashes, and stands back to take in spinning debris. It’s
clearly and energetically cut together, ready to show off its best assets.
Waugh has grown as a filmmaker since his debut film, the
military actioner Act of Valor,
showed a glimmer of promise buried under a self-serious plot, stiff tone, and
muddy action. Need for Speed takes
itself the right amount of serious, which is to say not enough to be a drag.
Waugh lets the scenes between the action get carried along by fine actors in
thin parts before plunging back into the well-choreographed excitement of cars
going very fast. He knows exactly what kind of movie it is, a throwback to
films like H.B. Halicki’s Gone in 60
Seconds and Hal Needham’s Smokey and
the Bandit, B-movies directed by stuntmen who reveled in sending real cars careening
down real roadways. It’s a movie where the hero gets right up in the face of
the villain (so close, watching with the sound down might make you think
they’re about to make out) and threatens to prove who is the better man by
winning the big race. It’s a movie that is bookended by a symbol (first
abstract, later literal) of a lighthouse standing erect at the beachside finish
line, to really hammer home the masculinity at stake. It’s a movie where
inarticulate characters feel big emotions, anger, love, joy, and express them
all by driving as fast as they can.
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