Ender’s Game
recalls sci-fi movies of days gone by in which the future entails wearing
matching jumpsuits, walking through glowing grey corridors, staring intently at
touchscreens, and gravely contemplating strategy. Based on the novel of the
same name by virulent homophobe (that’s putting it mildly and has little to no
bearing on the content of the story, but needs to be said nonetheless) Orson
Scott Card, the story takes place far in the future, some fifty years after
aliens attacked our planet and were beaten back by man’s superior military
might. Now young people are picked to enter Battle School, recruited and
trained to eventually become military leaders who will take the battle back to
the alien’s home world, where a preemptive strike will hopefully wipe out any
chance of further conflict. There’s a tricky moral dilemma at the center of the
narrative, but it’s underplayed here in a film that’s quickly obviously a
self-serious Starship Troopers for
dummies.
Our hero is one Ender Wiggins (Hugo’s Asa Butterfield), a boy we’re told early and often is the
best there is. Scowling adults in military garb (Harrison Ford, Viola Davis,
Nonso Anozie) are constantly talking with each other, marveling at how
remarkable a student Ender is, how promising his abilities are, and how much of
their hope for mankind rests on his shoulders. Ender bids a tearful goodbye to
his beloved sister (Abigail Breslin) and is shipped off to Battle School, an
orbiting space station with a nifty zero-gravity bubble in the middle, where
the bulk of the film is given over to watching his classmates and him train,
take classes, exercise, and learn to behave like the child army they’re to
become. He meets kids who like him (Hailee Steinfeld, Aramis Knight) and kids who
don’t like him (Moises Arias, Conor Carroll). But, as we know, Ender’s far and
away the best student. Why? I don’t know, but all the characters keep saying
it.
Maybe it’s not so obvious on the page, but on screen it’s
clear that Ender is a terrible protagonist. I don’t mean that as a value
judgment. It’s merely an assessment of my level of interest. He’s a scrawny,
stoic kid blandly marched up the level of command, told every step of the
promotional ladder that he’s something like a genius. He knows it, too. He’s
just so vacant that when he takes strong stances – mouthing off to Ford or
threatening to quit the program – it’s hard to tell where his character stops
and his plot function begins. It’s a movie that values telling us about
characters over letting the characters be. You could assemble a remarkable
cast, and indeed the filmmakers have, but they can’t do much with material that
involves characters telling each other about each other. By the time Ben
Kingsley shows up covered in Maori tattoos and speaking in an Australian
accent, it’s no surprise that he’s nothing more than yet another plot point.
The adaptation is written and directed by South African
director Gavin Hood who won a Best Foreign Film Oscar for his modest Tsotsi in 2005 before going on to take
the blame for the mess that became X-Men
Origins: Wolverine. (The less said about that the better.) He’s bad at
drawing connections between these characters. It’s not easy to see why we
should care about relationships and supporting characters beyond the fact that
they’re our main characters, played by likable actors and cute kids, and have
hung around the plot for long enough to generate some familiarity. The visuals
around them, though, are nice enough. Hood keeps things sleek and steady, making
it an atypical production that would rather you see the action than feel the
chaos. It’s a good choice. Even as my mind drifted during long scenes of
exposition and flatly stated themes, it’s a film that always looks good, like
something I would’ve totally loved when I was a 12-year-old.
The film was co-financed by visual effects company Digital
Domain, the people responsible for such wonderments of effects work as Titanic, Pirates of the Caribbean, Apollo
13, The Curious Case of Benjamin Button and Tron Legacy, just to name a few. When Ender’s Game breaks away from the largely confined corridors of the
Battle School, a place I took to thinking as Boring Space Hogwarts, the
spaceships are generic sci-fi designs done up nicely. The climax, which
involves hundreds of ships spiraling and swarming in deep space, is exciting
and involving, which makes the dramas of kids and commanders in the dénouement
resonate with a bit of a kick. Suddenly there’s meaning, and a real filmic
charge, out of something we’ve seen acted out instead of having simply been
told. That the story has indistinct politics and a fuzzy point of view allows
the story to have its whiz-bang lightshow climax and make us feel bad about it too. Would that the whole film were as exciting as its final moments.
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