The Mortal Instruments:
City of Bones had all the raw material for a decent fantasy spectacle, but
somehow managed to fumble putting it all together. Based on the first of many
books in a series by Cassandra Clare, the story follows a young woman who learns
that she has secret powers and is drawn into a world of Shadowhunters, an elite
race of beings who are sworn to protect the world from demons. It’s a full
mythology full of theoretically interesting paranormal lore, but the film gives
off the distinctly flat feeling of presenting only the tip of the iceberg. Much
like Percy Jackson: Sea of Monsters
from earlier this month, Mortal
Instruments seems like the work of a studio desperate to start up a Harry Potter-style franchise without
feeling the need to put forth the effort needed to properly set up the world. It
plays like a movie that may require a read of the book to decode, or at least
to see what all the excitement is about.
The plot that’s built to rocket an audience into this
fantasy world takes off right away, launching into fantasyland before even
orienting us in the “normal” character’s “reality.” A teenage girl (Lily
Collins) finds that her mother (Lena Headey) has been kidnapped by mysterious
forces. A young man (Jamie Campbell Bower) that only she can see steps in to
welcome her into the world of the Shadowhunters, introducing her to the
Institute, New York City’s branch of the worldwide organization of demon
hunters, armed with magical weapons, dressed in leather, and tattooed with
powerful spell-casting runes. The group decides to help her track down her
missing mother, who, it turns out, was actually a Shadowhunter who years ago
fled the group, hiding a supernatural artifact (a “mortal instrument”) from the
villainous Valentine (Jonathan Rhys Meyers) who had been in hiding, but is now
back and causing trouble. Collins is a great every-girl at the center of all
this, cute and capable, totally in over her head but willing to sit patiently
while the much-needed Jared Harris (late of Mad
Men and Fringe) steps in as the
requisite Older English Exposition Machine to explain all of the above and
provide a dose of appealingly-accented gravity.
This is one of those fantasy movies in which a seemingly
average person experiences wildly fantastical events with a surprising sense of
calm. It’s bad enough the girl’s mother was kidnapped, but learning that she’s
now been drawn into a centuries-old conflict between Shadowhunters and demons,
complete with various neutral factions of vampires, werewolves, and warlocks,
among other legendary beasts, seems to be something that should at the very
least surprise. All things considered, she takes it in here with a remarkable
degree of calm, especially when she learns her downstairs neighbor (CCH
Pounder) is really a witch and her mother’s boyfriend (Aidan Turner) is a
wolfman. She’s willing to go with it. Her best friend (Robert Sheehan) gets
drawn into all this as well and seems to be more or less agreeable to what’s
going down around him, matter-of-factly asking a veteran Shadowhunter (Jemima
West) how to kill a zombie. (Turns out they don’t exist in this fantasy world.
That’s a nice joke.) The sense of urgency drains away along with the
characters’ sense of surprise.
It’s all so blandly presented. Director Harald Zwart doesn’t
try anything too cinematic, simply capturing the production design in a flat,
unadorned and inexpressive way. He fills the screen with appropriately gross
CGI beasties and assorted worldbuiling paraphernalia, but it’s basically the
CliffNotes version of the YA series. There’s a lot of backstory left on the
table, inelegantly excised or clumsily shoved in. I appreciated a funny little
moment in which we discover Johann Sebastian Bach was a Shadowhunter, but
that’s a rare moment mythology is allowed to take a breath before zipping along
to the next plot point. (It also doesn’t matter much in the long run, aside
from providing a rare bit of poking fun at its own premise.) The screenplay by Jessica
Postigo grows muddled and slow, even as it rushes along. It avoids overheating
romance subplots and keeps its expansive backstory strangely small. The movie
ends up feeling cautious and generic, unsure how to bring forth its source
material’s best assets.
There’s no good sense of the size or scope of this fantasy
world. How many Shadowhunters are there? We hear references, but it’s unclear how
the organization operates. Why does the fate of the world seem to come down to
a small group of teenagers hiding out in New York City? The movie is filled
with the kinds of questions that I’m sure fans of the books could answer for
hours, but that’s the kind of stuff that could have and should have ended up on
screen. I’m not asking for a movie that sits around explaining its world for hours
at a time. But wouldn’t it be nice if the world unfolded with the narrative
instead of clumping along, introduced only when necessary to get us to the next
scene with as little context as absolutely needed? The main thrust of the
narrative frays until the movie becomes less of a story and more a collection
of events recreated from the source material in more or less the appropriate
order. It’s not always clear what the connective tissue is from one scene to
the next, because the world feels half-realized.
In the end, it all comes down to a typical climactic conflict
of good versus evil, but because the world has been so sketchily built and the ensemble
so vaguely characterized it’s hard to tell what exactly is at stake. What are
we to make of a warlock (Godfrey Gao) who sails into the story, speaks a few
lines that conveniently push things along, and then disappears from the film
without a trace? (“Oh, by the way, you’re being invaded,” he basically says,
before never appearing again.) Or what about a pack of werewolves that speak
ominous references to “breaking the accords” and then proceed to scamper around
helping our heroes despite having no introduction and who disappear before the
dénouement? The Mortal Instruments: City
of Bones seems like it knows what it is talking about, but maybe next time
(if there is a next time) it should figure out how to tell it in an
entertaining way.
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