The short, high-velocity car chase picture Getaway has as its premise one of those
villainous plots that make little sense in the moment and even less afterwards.
A mysterious voice (Jon Voight) calls a former professional racecar driver
(Ethan Hawke) who has just discovered that his wife (Rebecca Budig) has been
kidnapped from their home in Sofia, Bulgaria. The voice tells the driver to
steal a car – a Shelby Super Snake that has been outfitted with armor and a
dozen surveillance cameras – and take off careening through the streets. He
must drive as directed or he’ll never see his wife again. Throughout the movie,
much is made about puzzling through the bad guy’s motives and outsmarting his
evil plans, but it never really makes sense. By the end, one wonders why anyone
– no matter how improbably deranged – would go to such lengths for anything,
let alone be able to (mostly) pull it off.
The movie is built out of such silliness, but it’s nothing
that couldn’t have been entertaining if the movie wasn’t so consistently
undermining its sole reason for being. The car chase sequences make up just
about every single second of the runtime, with the exception of brief flashes of
flashbacks (and by brief, I mean no more than a minute total) and the
occasional quickly spoken bout of strategizing and negotiation. I appreciated
the directness and simplicity of the movie in this regard. There’s no wasted
time and absolutely no reaching beyond its means for plot, theme, or character
that would hit the breaks. But the chase is built out of choppy chaos from
which we only grab glances of presumably impressive stunt driving and real crunchy
crashes. Why go to all the trouble of driving real cars down real streets,
really crashing them into each other, if the footage will be shot and cut indiscriminately?
Director Courtney Soloman (the man who most notably brought
us the disastrous 2000 fantasy adaptation Dungeons
& Dragons) keeps the in-the-car action suitably claustrophobic, with
tight close-ups of Hawke sweating it out behind the wheel while the voice
drones out his instructions – avoid the cops! run over that Christmas tree!
blow up that power plant! – over the car’s hands-free phone system. The script
by Sean Finegan and Gregg Maxwell Parker even adds a nicely ridiculous, but
wholly necessary, addition when the car’s owner, a computer-nut, gearhead
teenager (Selena Gomez) tries to steal back her car and gets trapped in the
whole crazy situation with the driver. The voice seems to have directed her
there to help Hawke. I’d explain more, but I’m not sure the script quite
understands why, so what chance do I have of getting it? Maybe they realized
Hawke needed someone to talk through the problem with. Or maybe the addition of
a cute girl really helps out the marketing department. The characters’ terse
chemistry under pressure is actually rather enjoyable in a way that matches the
movie’s abundant absurdity. They underplay it nicely, leaving overplayed entirely to
the plot.
Only one staggering shot – a climactic extended long take
from the POV of the Super Snake’s bumper that weaves in and out of moving
traffic in hot pursuit of a villain’s vehicle for over 90 uninterrupted seconds
– shows off what the movie could’ve truly been capable of delivering. The
shot’s so good, I laughed a few times out of sheer disbelief and grew
disappointed when we finally, inevitably cut away. If only that much suspense,
danger, coherence and imagination had found its way into the rest of the
picture. I didn’t much mind watching the movie. It’s thin and single-minded,
but the leads are appealing, the plot ludicrously stupid in a largely
inoffensive way. It knows what it is, but without the good sense to be a better
than middling version of what it is. It’s the kind of dumb actioner with a
glimmer of a good idea that’ll play a lot better if and when you catch it on
TNT or somewhere like that on a lazy weekend afternoon.
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