I don’t know about you, but I think it’s probably time to
stop wishing for a truly satisfying Die
Hard sequel. Oh, sure, Die Hard 2
and especially Die Hard with a Vengeance
and Live Free or Die Hard are solid action
movies with some fun sequences, nice special effects, and a sense of relaxed
tension slowly escalating, but none of them match the elegant simplicity of the
1988 original, which matches a wry Bruce Willis performance with an airtight
plot of ever rising suspense. It’s an impeccably timed nail-biter that holds up
remarkably well, largely because of a smoothly unfolding plot in which every
scene has a purpose and every scrap of characterization contains a sliver of
setup that leads to big payoffs.
Now we’ve arrived at a fourth sequel, A Good Day to Die Hard, which one could argue fails the least of
any Die Hard sequel, but only because
it tries the least. I’m not one to reward aiming low, so I’m more than ready to
declare it the weakest of the bunch. It’s the shortest of the franchise by
nearly half an hour, but is nonetheless a nearly instantly exhausting
experience that starts with the gas pedal pushed all the way to the floor and
the sound effects cranked up to eleven. It’s a barrage of noise failing to
distract from the movie’s essential blankness, a void of purpose and pleasure
from which only competently ground out setpieces emerge.
This is the kind of action movie so relentless and
breathless that the more it explains itself, the more I wondered why I cared
and why the filmmakers bothered. The simple plot quickly and dumbly told
follows John McClane (Willis, of course) to Moscow, after he’s told his estranged
son (Jai Courtney) was arrested there. When he arrives, he finds himself pulled
into a plot in which some glowering Russians want to get a MacGuffin from some
other glowering Russians, a process that involves a bunch of bombs, crunchy car
chases, seemingly limitless supplies of human targets and endlessly expelled projectiles.
It turns out McClane, Jr. is not in trouble for the shady reasons his father assumes.
He’s a C.I.A. operative trying to sneak one of the good Russians out of the
country before something bad happens. What that Bad Thing is, I’m still not
sure. I’d tell you more but A.) I don’t need to spoil it and B.) I don’t quite
know what’s going on with this plot that thins as it goes, springing twists
with all the sad inevitability of a magician who is insufficiently hiding his
slight of hand. The whole thing drones along, shedding complications as it
goes.
The first car chase of the film happens more or less right
away and is an overheated, nearly cartoonish thing of pinwheeling debris,
endless rounds of ammunition, cars driving on top of other cars, trucks
crashing down to the road from off of concrete overpasses. John McClane just
saw his son rescue a good Russian from an assassination attempt while fleeing
from heavily armed bad guys and decides to steal a car to chase after the
chase. It’s such a strange character moment for a man whose defining characteristic
over four previous films has been his reluctance, his smirking,
can-you-believe-this-is-happening-to-me attitude of stepping up only because
he’s the only one in a position to do so. Here he throws himself into a
collateral-damage-catastrophe simply because he wants to. Later, he’ll
gleefully talk about “shooting bad guys” and smirking at his son as they bond
over their constant stream of action related incidents.
It’s directed by John Moore, who keeps the slam-bang action
coming nonstop. He has spent the bulk of his career making serviceable
B-pictures for 20th Century Fox, movies like Behind Enemy Lines (okay), a remake of The Omen (fine), and Max
Payne (dull). When viewing this movie as simply another modest action
effort, without considering the franchise baggage, it’s a bit better. That
opening car chase that’s a mess of characterization is satisfactorily crusty
and goofy and a climactic fulmination at an abandoned nuclear power plant has
some CG-assisted stunt work that goes so far over the top, it provides us with
a long, sustained bird’s-eye-view of the top as it sits way down below. But
what’s inescapably strange and off-putting about this movie of intermittently minor
pleasures is the way it just doesn’t feel like a Die Hard movie. Its thinly written script by Skip Woods is papered
over in superficial plot complications that fade away so that, by the film’s
improbable action climax and sappy Hallmark dénouement, it’s all too clear how
empty it all is. It’s as fleeting and unpleasant as the acrid smoke that quickly
drifts away from all the carnage the characters leave behind.
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