Universal Soldier: Day
of Reckoning is stylish and weird in ambitious ways, to be sure, and
certainly the only
third-sequel-to-a-bad-90s-action-movie-and-the-first-following-a-direct-to-video-installment
to not so subtly use Apocalypse Now,
David Lynch, and Enter the Void as
stylistic influences. There are those who will tell you that that’s reason
enough to love or at least admire the film, especially when you consider the
committed – and committed, if you catch my drift – unexpected thematic density
and narrative rug pulling. I’m not one of them. But the film’s supporters are
certainly right that, shot for a bargain, the film works over the cheapo
franchise’s central conceit in a way that plays up the real terror at its
center.
The Universal Soldier
movies, largely terrible but for the modicum of pleasant style in the first and
third, concern a secret government program that takes dead soldiers and reboots
them into unstoppable cyborgs. Though mortals are both enablers of the
situation and those caught in the middle, the meat of the movies are the
cybernetically resurrected soldiers lining up along a hero and villain dichotomy
with good soldier Jean-Claude Van Damme locked in a seemingly eternal struggle
against bad soldier Dolph Lundgren. That it took this long for someone to treat
robot zombie soldiers as terrifying is frankly something of a surprise. The
clearly talented director John Hyams, who has been plugging away making
direct-to-video movies for years now, and who co-wrote this with Doug Magnuson
and Jon Greenhalgh, has made a film that appears to be exactly what it wants to
be for good and ill.
Day of Reckoning opens
with its best scene, a long, terrifying sequence in which a man (Scott Adkins)
is awoken by his cute little daughter and, told that she heard a monster in the
house, gets out of bed, walks down the hallway, turns on the kitchen light, and
is confronted by masked intruders who proceed to beat him unconscious as they
kill his family. Strong, shocking stuff, especially as the whole thing plays
out with a subjective camera that puts the audience quite literally in the poor
man’s eyes, unable to look away but for the flashes of darkness that cover the
screen, frantic blinks that cement our uncomfortably close point of view. The
biggest rug pull happens right before Adkins passes out, when his attacker
stands over him and pulls off the mask, revealing a creepily bald Van Damme.
Good is bad, up is down, safe is dangerous.
The movie that follows is a rather typical revenge picture in
some ways, although it’s shot through with weird asides and gross fluorescent
lighting that keeps the whole thing feeling unstable. Dialogue is occasionally
inexplicable, deliberately confusing, or maddeningly opaque, with just about
all of it delivered in what has to be purposely-flat affect. The plot
complicates, smashing through typical car chases and shootouts while taking the
time to pull over into atypical caesuras of mood and anxiety. I’ll put it this
way: more time is spent in a hotel room not too dissimilar from Barton Fink’s than you’d expect. The
threat of brutality lurks around every corner; the threat and the burden of a
body spending an afterlife invaded and programmed hangs heavy over both the
villains and our protagonist. This is a low-budget action movie that slithers
with uncomfortable horror, playing as if it exists somewhere between
hallucination and nightmare.
But while I admire the creativity on display, I found myself
loathing the film’s unrepentant, unceasing cruelty, starting with that
startling opening sequence that ends in the death of a small child and
continuing through the film’s first bloody action sequence which involves men
using prostitutes as human shields. A movie better be very good to make such scenes of purposeful ugliness worth sitting
through and, though Hyams’s heavy-handed style reveals clear ambition, I was
ultimately worn down as the movie drug to a close. By the end, I found it to be
not at all worth the weighty nastiness it doles out in consistent doses.