So too is the film’s source material. John Carter first
appeared in print from the author Edgar Rice Burroughs, he of Tarzan fame, in the year 1912, exactly
100 years ago. Consequently, bits and pieces of the story can be traced through
much of the previous century’s popular science fiction from Flash Gordon and Robinson Crusoe on Mars to Star
Wars, Star Trek, Stargate, and Avatar.
The trick of adapting John Carter after
all these years is to make new what is old, to make fresh what has already been
thoroughly chewed, to reconstitute a story, the DNA of which has permeated the
genre in ways big and small these many years.
Up to the task is director Andrew Stanton, whose animation
work for Pixar includes WALL-E, a
favorite of mine and one of the very best sci-fi films of recent years. He
makes his live action debut with John
Carter and, much like his colleague Brad Bird proved with Mission: Impossible – Ghost Protocol,
there’s definitely something to be said for the animator’s eye applied to live
action. Here is a film so wonderfully composed, so imbued with visual energy of
a sturdy, meticulous kind that this becomes no mere studio programmer and rarely
feels old-fashioned or stuffy in any way. No, this is a film that slides into
its timeless qualities in a grand Hollywood style, with spectacle and pageantry
so lush, so vivid and sweeping, that oftentimes it feels like what Cecil B.
DeMille or David Lean would have done with space opera.
The film finds John Carter unexpectedly displaced to
Barsoom, a dusty rust-tinged desert planet with regal red humanoids clashing
for control of the planet while the tall, green, four-armed tribe of Tharks
remains neutral and isolated in the barren wilderness. Barsoom, Carter soon
learns, is what he knows as Mars. Its atmosphere and gravity give him
extraordinary powers of strength and speed; he can cross vast distances in a
single leap, kill a Thark with a single blow. This impresses the leader of the
Tharks, the first beings of Barsoom to stumble upon this strange creature they
first refer to as a “white worm” before finding ways to communicate with him,
though they mistake “Virginia” as his species name rather than his homeland.
The Tharks clash over what to do with the man. One grumbling
tribal leader (Thomas Haden Church) believes Carter should be put to the test
against fearsome beasts in their punishing arena. But the Tharks’ leader
(Willem Dafoe) is inquisitive and hopeful. He believes they’ve found a super-powered
champion for their people. This is also the belief of the beautiful and tough princess Dejah
(Lynn Collins), who crash-lands while fleeing a marriage to her nemesis
(Dominic West) that was arranged by her father (Ciarán Hinds) as a peace
treaty. For his part, Carter just wants to go home, but his curiosity and his
desire to somehow help these strange people compels him to learn more about
these warring tribes. After all, to return to Earth he will need all the help
he can get learning about mysterious alien shape-shifters who were involved in
getting him into this predicament and whose leader (Mark Strong), unbeknownst
to Carter, is the true catalyst for the war on Barsoom.
This is a richly imagined world brought to life with strong filmmaking
that, wonder of wonders, trusts an audience to understand aspects of plot
without too much of a fuss. Powerful moments, like when an alien battle is
crosscut with an Earth-bound burial flashback, sketch in backstory and
juxtapose it with an exciting forward pace to draw a fuller picture of Carter’s
mental state with incredible ease. The script by Stanton with Mark Andrews and
the great novelist Michael Chabon has a wonderful flow, slipping through its
narrative loops with a minimum of fuss and delivering big action setpieces
without seeming to strain over much towards preordained plot points. The
dialogue, so often a sticking point in these earnest throwback blockbusters, is
nicely polished. The regal dialogue of the royal Barsoomian people comes off
not as stiff fantasy gobbledygook, but vivid pseudo-historical regality whereas
the Tharks have a nice tribal feeling and Carter himself has a nice rascally Southern
drawl. The actors seem grateful for the chance to do more than pose for effects;
they have a world to inhabit and characters to play.
Stanton exhibits a helpful curiosity in the workings of this
fantasy world that match the bewildered Carter. The long middle section of the
film in which we are introduced to various technologies, traditions, legends,
villages, cities, vehicles, heroes, villains, and creatures (including Woola, a
squishy, speedy monster-dog who I found more adorable than the dogs in The Artist, Beginners, and Hugo combined)
is simply wonderful filmmaking. The effects are wonderful, but Stanton grounds
them and makes them work as a cohesive whole. They’re neither confusing, nor
overly explained. The costumes, all loose, flowing, ancient-alien chic, and the
sets, from humble huts to towering castles, are just as lovingly designed and
executed. It all just simply works together as a terrific example of world
building while still telling a compelling, exciting, and, yes, even moving
story.
It’s by nature a somewhat predictable story, seeing as it
has arrived pre-recycled by its genre peers over so many decades, and the film
is not without its rough patches, to be sure. But it’s a film told with such
energy and a high entertainment factor that I found it especially irresistible.
Like the best films of its genre, John
Carter is a film that draws upon archetypes – here it’s a crypto-western
that shakes off the “crypto” by more or less starting as one – and
extrapolates, reinterpreting visceral, primeval stories into a form that
expands the imagination. Here’s a satisfying film that, with a flourish of its sweeping
Michael Giacchino score, opens up a new world before your very eyes and,
whatever its influences, whatever its source material has influenced, manages
to become something entirely its own.
No comments:
Post a Comment