The reason why Oren Peli’s Paranormal Activity was so scary was the way the conceit – a man
and a woman are concerned with strange things that go bump in the night, buy a
camera and set it up to film while they sleep – played with the way we watch
movies, specifically horror movies. With a long, locked-down shot as the crux
of the film, it’s a horror movie that can’t rely on the standard technique of
moving the camera to reveal a sudden blast of the unexpected or to give us supernatural
point-of-view shots. Here, the deceptively simple low-tech effects of the
scares more often than not happen creepily in front of a still camera while the
characters are sleeping. A door swings. A sheet rustles. A light turns on, then
off. My eyes scanned the frame, looking for, but kind of hoping not to find,
clues to confirm the feeling of creeping dread. It’s all about the sound
design, about what’s inside the frame and outside of it. The film builds to its
scariest point and then drops immediately away into the end credits. Only the
screams remained lodged in my brain, rattling around while I tried to sleep.
The sequel, from director Tod Williams, mistook more cameras
(from a security system) and more editing for better scares. It followed the
family of the woman’s sister as they experience some paranormal activity of their
own in a story that turns out to be mostly prequel with a climax that lines up
on the timeline with the first film’s. It was thinner and lighter, without the
same lingering fright. The formula had already grown a bit too predictable.
That’s the trick with any franchise. The filmmakers have to know that we think
we know what we’re going to be shown, then tease us with the expected in order
to startle with what new surprises they have in store. In Paranormal Activity 3, co-directors Henry Joost and Ariel Schulman,
with writer Christopher Landon, continue backing up the franchise’s story, this
time to 1988, and there they have found just the right balance between
predictability and novelty. They’ve made a scary movie, a quite possibly my
favorite of the three.
Katie, from the first movie, and her sister Kristi, from the
second, are little girls in 1988. Their stepfather Dennis (Christopher Nicholas
Smith) is a wedding videographer, so he has plenty of access to bulky VHS
camcorders and tapes. It’s through these tapes that the story unfolds. (Luckily,
the look of the film is slightly clearer than that format.) Like the others,
the film starts with a happy family. The mother (Lauren Bittner) and the girls (Chloe
Csengery and Jessica Tyler Brown) alternately mug for the camera, are annoyed
by its presence, and sometimes forget it’s even there, in the style of home
videos everywhere. But once Dennis starts hearing strange noises, he decides to
set up some cameras to monitor the house.
Directors Joost and Schulman co-directed the documentary Catfish from last year, a creepy/sad
first-person account of a flirtatious situation escalating in an unexpected,
though not entirely unsurprising direction. Here, they bring the same sense of
a well-intentioned videographer slowly but surely getting in over his head. The
cameras reveal startling sights. Dennis shows them to a coworker (Dustin
Ingram). They debate what to do. Little Kristi is caught on tape getting up in
the middle of the night to talk with her large, invisible imaginary friend,
Toby. When confronted about it, she seems frightened. If she tells Toby’s
secrets, she says, she “won’t be safe.”
You wouldn’t be surprised to hear that the cameras record more
and more strange sights, strange enough to convince Dennis to set up a few more
cameras, which in turn record more strange sights. But what’s surprising, or at
least gratifying, is the way Joost and Schulman play visually with the film’s
form. We get three vantage points: first, a camera on a tripod in the master
bedroom looking over the sleeping couple, reminiscent of the first film, and is
reflected in their closet mirror; second, a camera in the girls’ room looking
over their beds and toys but with the closet and the bathroom permanently,
agonizingly out of the frame; third, a camera attached to an oscillating fan
that slowly turns to give us alternating views into the kitchen and living
room. We cut between these three predictable, repetitive shots, punctuated only
by moments when someone moves the cameras for some reason.
This is all we need to see the story, all we need to
constantly scan to find the scare. At night, in the girls’ room, we hear a
closet door creak. In the master bedroom, we hear a thump in the hall. Downstairs,
the camera slowly pans back and forth, so that a sudden appearance in one room
inexorably is pulled out of sight leaving a tension in its place. Did I just
see what I thought I saw? Like the first film but cleverly expanded and
multiplied, the scares come from what we can and can’t see. It’s the scariness
of hearing a strange noise in the middle of the night without the instant
release of being able to leap up and investigate.
We are literally frozen with fear. This makes it all the
more startling when suddenly, over as quickly as it began, something happens. A Lite-Brite turns itself on (the scariest Lite-Brite
of all time). A door slams shut. A sheet moves across a room. A light falls. A
piece of furniture flips over. Paranormal
Activity 3 expertly teases the audience, withholding information, causing
whispered speculations, until swiftly and forcefully, the fright becomes real
and present within the frame. It’s fun to hear waves of fear ripple through the
audience as different people see things in the still, quiet shots that startle
them, and then abruptly we are all united in one big jolt. Just like the first
film, it’s a movie made by people who know how to find a good visual gimmick
and put it to work pulling an audience into a hushed and nervous sense of
anxiety and fear.
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